Workshop Pemanfaatan IT Dalam Rangka Peningkatan Kompetensi Guru Dan Pegawai MTs Negeri 6 Klaten, Jawa Tengah
DOI:
https://doi.org/10.55606/jpmi.v2i3.2268Keywords:
IT applications, workshop, education in MTsAbstract
The use of IT in the learning process can provide great benefits, but awareness and understanding of the use of IT in the educational context still needs to be improved at MTs Negeri 6 Klaten. The aim of this workshop will be to provide opportunities for participants to understand and practice various IT applications that are relevant to the educational context. The PKM activity method is carried out in stages: observation & needs analysis, communication & dialogue, workshops, and evaluation. The results of this workshop activity can create a space for collaboration and exchange of ideas between teachers and staff, the material presented can be well understood by the majority of participants, namely 92%, and 96% of participants feel interested in the workshop material. So that it becomes a strategic step in improving the quality of education in MTs and providing better preparation for students in facing future challenges.
Downloads
References
Carey, C. (2007). An Educator’s Guide to Google Apps for Education. FTC Publishing Inc.
Hapsari, R. D. (2022). Utilization of Google Suite for Education (GAFE) in the IPDN Library. Indonesian Journal of Librarianship, 45363, 111–126. https://doi.org/10.33701/ijolib.v3i2.2815
Joyce, A. B., & Weil, M. (1980). Models of teaching. Prentice-Hall.
Permen. (2007). Peraturan Menteri Pendidikan Nasional RI Nomor 16 Tahun 2007. In Permen NOMOR 16 TAHUN 2007.
Phillips;, R., & Robert H. Pittman. (2009). AN INTRODUCTION TO COMMUNITY DEVELOPMENT. In Jurnal Penelitian Pendidikan Guru Sekolah Dasar. Taylor & Francis e-Library.
Phillips, R., & Pittman, R. H. (2014). An introduction to community development: Second edition. An Introduction to Community Development: Second Edition, July, 1–423. https://doi.org/10.4324/9780203762639
Rusman, Kurniawan, D., & Riyana, C. (2012). Pembelajaran berbasis teknologi informasi dan komunikasi: mengembangkan profesionalitas guru. Rajawali Pers.
Saprilia, W. B., & Suradi, A. (2022). Animasi Pengenalan Flora Dan Fauna Untuk Anak Sd Berbasis Android. Journal Computer Science and Information Systems : J-Cosys, 2(2), 43–47. https://doi.org/10.53514/jco.v2i2.322
Setiahati, I. P., Triayomi, R., Sukarman, S., & Wibagso, S. S. (2022). Pemanfaatan Google Apps for Education (GAFE) sebagai Media Pembelajaran Sekolah Dasar. Jurnal Basicedu, 6(3), 5416–5422. https://doi.org/10.31004/basicedu.v6i3.2751
Smaldino, S. E., Lowther, D. L., & Mims, C. (2012). Instructional Media and Technology for Learning. International Journal of Distributed and Parallel Systems, 3, 8.
Sukaryanti, D., Nasution, F. N., Indria, S., & Hadi, W. (2021). Pentingnya Media Pembelajaran Digital dalam Mensukseskan Pembelajaran Bahasa Indonesia di Masa Pandemi. Prosiding Seminar Nasional PBSI-IV, 185–190.
Suradi, A. (2016). Interaksi Manusia dan komputer. AG.Litera Yogyakarta.
Suradi, A., Yusuf, M., & Wuryandari, A. (2023). Workshop Penggunaan Mikrokontroler Bagi Guru Di SMK Negeri 1 Klaten. Jurnal WIDHARMA, 02(22). https://doi.org/10.54840/widharma.v2i01.76