Implementasi “Fun Thinkers Book” Untuk Meningkatkan Antusiasme Belajar Di Smp Eben Haezer Batam

Authors

  • Haposan Simanjuntak Sekolah Tinggi Teologi REAL Batam
  • Viktor Deni Siregar Sekolah Tinggi Teologi REAL Batam
  • Vicky Marulitua Lubis Sekolah Tinggi Teologi REAL Batam
  • Riwanti Purba Sekolah Tinggi Teologi REAL Batam
  • Sri Juniati Sihombing Sekolah Tinggi Teologi REAL Batam
  • Ganda Marito Sekolah Tinggi Teologi REAL Batam
  • Chintia Merta Sitinjak Sekolah Tinggi Teologi REAL Batam
  • Endang C. H. Tambunan Sekolah Tinggi Teologi REAL Batam
  • Rosna Galingging Sekolah Tinggi Teologi REAL Batam
  • Jennita Riasari Munthe Sekolah Tinggi Teologi REAL Batam
  • Paulina Nainggolan Sekolah Tinggi Teologi REAL Batam
  • Melda Wati Tumanggor Sekolah Tinggi Teologi REAL Batam
  • Firiska Yulinata Nababan Sekolah Tinggi Teologi REAL Batam

DOI:

https://doi.org/10.55606/jpmi.v5i3.7886

Keywords:

Fun Thinkers Book, Learning Enthusiasm, Learning Media, Play-Based Learning, Self-Confidence

Abstract

Increasing students' enthusiasm for learning and their self-confidence is the responsibility of educators. This can be achieved by focusing on small things such as providing exercises, appreciation, and encouragement. Therefore, implementing the Fun Tinkers Book is necessary to increase students' enthusiasm for learning, leading to self-confidence and a passion for learning. Therefore, the Community Service (PkM) Team held this activity at Eben Haezer Middle School to teach students how to apply the Fun Tinkers Book in their learning process. Therefore, in implementing this PkM activity, the PkM team carried out three stages: first, observing the activity partner, Eben Haezer Middle School, Batam. Second, conducting activities ranging from worship, delivering material, discussions, sessions, and games for each seventh-grade student. Third, evaluating the activity. This evaluation was distributed in the form of an assessment of each student's learning experience. Therefore, the outcome of this Community Service Program (PKM) activity is that each student can apply the Fun Tinkers Book to increase their enthusiasm for learning, enabling them to become confident learners who can learn through play.

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References

Anjarani, A. S., Mulyadiprana, A., & Respati, R. (2020). Fun thinkers sebagai media pembelajaran untuk siswa sekolah dasar: Kajian hipotetik. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 7(4), 100–111. https://doi.org/10.17509/pedadidaktika.v7i4.26466

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Maulana, R., & Aramudin, A. (2024). Evaluasi penggunaan media Fun Thinkers Book pada materi kenampakan alam dan buatan pada pelajaran IPS untuk siswa kelas V sekolah dasar. JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar, 10(2), 679–692. https://doi.org/10.31932/jpdp.v10i2.3669

Widiantono, N. (2017). Penerapan model pembelajaran interaktif untuk meningkatkan aktivitas dan hasil belajar IPA siswa kelas 5 SD. Scholaria: Jurnal Pendidikan dan Kebudayaan, 7(3), 199–213. https://doi.org/10.24246/j.scholaria.2017.v7.i3.p199-213

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Published

2026-10-01

How to Cite

Haposan Simanjuntak, Viktor Deni Siregar, Vicky Marulitua Lubis, Riwanti Purba, Sri Juniati Sihombing, Ganda Marito, … Firiska Yulinata Nababan. (2026). Implementasi “Fun Thinkers Book” Untuk Meningkatkan Antusiasme Belajar Di Smp Eben Haezer Batam. JURNAL PENGABDIAN MASYARAKAT INDONESIA, 5(3), 21–30. https://doi.org/10.55606/jpmi.v5i3.7886

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