Implementasi Metode Pendekatan Design Thinking dalam Perancangan Aplikasi Pembelajaran Matematika Dasar Berbasis Mobile

Authors

  • Ahlis Noor Kholili Politeknik Balekambang Jepara

DOI:

https://doi.org/10.55606/jutiti.v4i3.5313

Keywords:

Basic Mathematics, Design Thinking, Interactive Learning, Mobile Application

Abstract

The process of learning Basic Mathematics at the elementary school level still faces various challenges, particularly in terms of the lack of engaging teaching media that align with students' characteristics. This study aims to design and develop a mobile-based Basic Mathematics learning application using the Design Thinking approach. This method was chosen for its empathetic, creative, and user-centered nature, which is expected to produce relevant and interactive learning solutions. The research was conducted through five stages of Design Thinking: empathize, define, ideate, prototype, and test. The research subjects consisted of 25 students and 3 teachers at an elementary school. The empathize stage revealed that students struggled to understand basic concepts such as multiplication and division, and showed low interest in conventional learning methods. Based on these findings, a mathematics learning application was developed featuring three main functions: Learn, Practice, and Quiz. Trial results indicated an average post-test score improvement of 18% compared to the pre-test, along with positive responses from students and teachers regarding the application’s interface and functionality. This application not only supports improved learning outcomes but also enhances students’ motivation through visual approaches and gamification. The conclusion of this study demonstrates that the Design Thinking approach is effective when applied to the development of mobile learning applications, offering a significant contribution to improving the quality and experience of learning basic mathematics for elementary school students.

Downloads

Download data is not yet available.

References

Afidah, V. N. (2020). Prinsip-prinsip teori beban kognitif dalam merancang media pembelajaran matematika. JP2M (Jurnal Pendidikan dan Pembelajaran Matematika), 1(2), 72. https://doi.org/10.29100/jp2m.v1i2.195

Apridiansyah, Y., & Gunawan, G. (2019). Rancang bangun aplikasi bimbingan skripsi menggunakan metode user centered design (UCD). Journal of Technopreneurship and Information System (JTIS), 2(2), 74–80. https://doi.org/10.36085/jtis.v2i2.373

Badriyyah, S., Satria, D., Kartika, Y., Rezha, A., & Najaf, E. (2024). Gedung pertemuan “Titik Temu” menggunakan metode design thinking. JITET: Jurnal Informatika dan Teknik Elektro, 12(3).

Kholili, A. N. (2025). Perancangan UI/UX sistem informasi penyewaan kamera berbasis mobile dengan metode design thinking. Fahma, 23(1), 1–10. https://doi.org/10.30736/informatika.v8i1.949

Kristi, R. A., Kusumantara, P. M., & Wibowo, N. C. (2023). Perancangan antarmuka aplikasi penyewaan florist menggunakan metode design thinking. Jurnal Ilmiah Sistem Informasi dan Ilmu Komputer, 3(3), 33–42. https://doi.org/10.55606/juisik.v3i3.622

Maulana, D. F., & Voutama, A. (2023). Penggunaan metode design thinking dalam perancangan UI/UX sistem informasi penyewaan sepeda. J-SISKO TECH (Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD), 6(2), 452. https://doi.org/10.53513/jsk.v6i2.8249

Nurudin, A., Widyanto, R. A., Sasongko, D., & lainnya. (2024). Penerapan metode design thinking pada perancangan user interface aplikasi Rifqitenda untuk meningkatkan kemudahan dalam fitur persewaan wedding decoration. Journal of Information System Research (JOSH), 5(4), 901–910. https://doi.org/10.47065/josh.v5i4.5354

Purwati, N., Syukron, A., Attabi, K., & Sawwara, S. (2023). Desain UI/UX aplikasi SEWA menggunakan metode design thinking. EVOLUSI: Jurnal Sains dan Manajemen, 11(2), 16–26. https://doi.org/10.31294/evolusi.v11i2.17154

Ritonga, Y., & Wandini, R. R. (2023). Penerapan teori belajar kognitif dalam pembelajaran matematika di UPT SD Negeri No 060909. Jurnal Pendidikan Tambusai, 7(3), 29898–29902. https://scholar.google.com/citations?view_op=view_citation&hl=en&user=IbcJtDUAAAAJ&cstart=100&pagesize=100&citation_for_view=IbcJtDUAAAAJ:eJXPG6dFmWUC

Yusuf, A. M., Gunawan, R., Priatna, A., & Pardian, R. A. (2023). Perancangan UI/UX sistem informasi pembayaran penggunaan air dengan metode design thinking pada website PDAM Karawang. J-SISKO TECH (Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD), 6(1), 8. https://doi.org/10.53513/jsk.v6i1.7359

Downloads

Published

2024-12-31

How to Cite

Ahlis Noor Kholili. (2024). Implementasi Metode Pendekatan Design Thinking dalam Perancangan Aplikasi Pembelajaran Matematika Dasar Berbasis Mobile. Jurnal Teknik Informatika Dan Teknologi Informasi, 4(3), 13–26. https://doi.org/10.55606/jutiti.v4i3.5313

Similar Articles

<< < 3 4 5 6 7 8 9 10 11 > >> 

You may also start an advanced similarity search for this article.