Rancang Bangun Game Interaktif Berbasis Android Sebagai Sarana Media Pembelajaran pada Mata Pelajaran Matematika Materi Bangun Ruang di Madrasah Tsanawiyah Laboratorium Jambi

Authors

  • Ferdian Saputra Universitas Islam Negeri Sultan Thaha Saifuddin Jambi
  • Fatima Felawati Universitas Islam Negeri Sultan Thaha Saifuddin Jambi

DOI:

https://doi.org/10.55606/jutiti.v6i2.7296

Keywords:

Blackbox, Game, MDLC, Research and Development, Unified Modeling Language

Abstract

This space building learning application is designed using Construct 2, a game engine that allows the development of 2-dimensional games with an easy-to-use interface. This research was conducted at Madrasah Tsanawiyah Laboratorium Jambi because currently learning is done with explanations from teachers that are still monotonous and cause boredom in students. The type of research used is Research and Development (RnD) with the Multimedia Development Live Cycle (MDLC) method with Uniefied Modeling Language (UML) modelling consisting of Usecase diagrams, Activity diagrams and Sequence diagrams The material used in this study is data obtained from the results of interviews so that it can be known what is needed to design learning applications The results of Blackbox Testing software system testing with the results declared successful, and feasibility testing using a Likert scale resulted in a score of 90% (very feasible). This research is expected to increase learning motivation, and develop the spatial thinking skills of Jambi Laboratory Madrasah Tsanawiyah students in a fun and effective way.

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Published

2026-06-29

How to Cite

Ferdian Saputra, & Fatima Felawati. (2026). Rancang Bangun Game Interaktif Berbasis Android Sebagai Sarana Media Pembelajaran pada Mata Pelajaran Matematika Materi Bangun Ruang di Madrasah Tsanawiyah Laboratorium Jambi. Jurnal Teknik Informatika Dan Teknologi Informasi, 6(2), 42–57. https://doi.org/10.55606/jutiti.v6i2.7296

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