Pengembangan Game Adventure Berbasis Unity Engine sebagai Media Pengenalan Cerita Rakyat dan Kebudayaan Jaka Poleng Kabupaten Brebes

Authors

  • Akhmad Khaerudin Universitas Muhadi Setiabudi
  • Agyztia Premana Universitas Muhadi Setiabudi
  • Bambang Irawan Universitas Muhadi Setiabudi

DOI:

https://doi.org/10.55606/jutiti.v6i2.7668

Keywords:

Adventure Game, Cultural Heritage, Game Development, Jaka Poleng, Unity Engine

Abstract

The limited exposure of young people to local folklore requires digital media that combine entertainment, interaction, and cultural learning. This study designs the development of an adventure game based on the Unity Engine as a medium for introducing the Jaka Poleng folklore and the cultural environment of Brebes Regency. The research adopts a research-and-development approach with the Game Development Life Cycle, consisting of initiation, pre-production, production, alpha testing, beta testing, and release. Cultural content is identified through literature review, documentation, planned observation of the Brebes Pendopo environment, and consultation with cultural informants. The design output consists of a storyline, five narrative scenes, four exploration levels, cultural artifact collection, dialogue missions, quizzes, an in-game encyclopedia, and evaluation instruments for cultural experts, media experts, black-box testing, and user acceptance testing. Unity and C# are selected to support scene management, character movement, interaction, audio, scoring, and Android deployment. At the current design stage, the study produces a structured development blueprint rather than empirical effectiveness claims. The proposed game is expected to provide an engaging alternative for preserving and communicating the values of loyalty, courage, leadership, respect, and local identity embedded in the Jaka Poleng tradition.

Downloads

Download data is not yet available.

References

Achille, C., & Fiorillo, F. (2022). Teaching and learning of cultural heritage: Engaging education, professional training, and experimental activities. Heritage, 5(3), 2565–2593. https://doi.org/10.3390/heritage5030134

Aprilianto, M. A. J., Wijayanti, E., & Chamid, A. A. (2025). Game adventure of Cakra versi cerita rakyat Indonesia sebagai media pembelajaran interaktif. MALCOM: Indonesian Journal of Machine Learning and Computer Science, 5(1), 414–422. https://doi.org/10.57152/malcom.v5i1.1879

Aryananda, I. G. A. O., Suardika, I. G., & Purnama, I. G. A. V. (2022). Aplikasi game edukasi “Legenda Kebo Iwa” menggunakan Unity berbasis Android. Informatik: Jurnal Ilmu Komputer, 18(1). https://doi.org/10.52958/iftk.v17i4.2800

Bellotti, F., Berta, R., De Gloria, A., D'Ursi, A., & Fiore, V. (2012). A serious game model for cultural heritage. Journal on Computing and Cultural Heritage, 5(4), 1–27. https://doi.org/10.1145/2399180.2399185

Bontchev, B., Terzieva, V., Vassileva, D., & Dankov, Y. (2024). Students attitude to serious games for cultural heritage. IFAC-PapersOnLine, 58(3), 316–321. https://doi.org/10.1016/j.ifacol.2024.07.170

Camuñas-García, D., Cáceres-Reche, M. P., Cambil-Hernández, M. E., & Lorenzo-Martín, M. E. (2024). Digital game-based heritage education: Analyzing the potential of heritage-based video games. Education Sciences, 14(4), Article 396. https://doi.org/10.3390/educsci14040396

Choiriyah, N. N., Putra, F. N., & Mubarok, T. A. (2022). Rancang bangun game edukasi berbasis mobile sebagai media pembelajaran bahasa Inggris menggunakan metode Game Development Life Cycle untuk siswa sekolah dasar. ILKOMNIKA: Journal of Computer Science and Applied Informatics, 4(1), 93–103. https://doi.org/10.28926/ilkomnika.v4i1.433

DaCosta, B., & Kinsell, C. (2023). Serious games in cultural heritage: A review of practices and considerations in the design of location-based games. Education Sciences, 13(1), Article 47. https://doi.org/10.3390/educsci13010047

Devi, W. S. (2008). Makna mitologis legenda Jaka Poleng. Sabda: Jurnal Kajian Kebudayaan, 3(2).

Dewantara, F. N. (2024). Perancangan informasi cerita rakyat Jaka Poleng melalui media komik digital [Skripsi, Universitas Komputer Indonesia].

Haris, A. F., Wirya, M. N. C., Rahman, B., Djafar, I., Kadang, M. O., & Arifin, S. R. (2024). Perancangan game edukasi pengenalan pakaian adat Nusantara (CULTURZONE) menggunakan Multimedia Development Life Cycle. Journal of Animation and Games Studies, 10(1), 61–72.

Kuswantoro, E. N. T., Rahman, T., & Munadzar, A. F. (2021). Game “Roro Jonggrang” sebagai media belajar untuk mengenalkan cerita rakyat. JATI: Jurnal Mahasiswa Teknik Informatika, 5(1), 33–38. https://doi.org/10.36040/jati.v5i1.3379

Lazarinis, F., Boididis, I., Kozanidis, L., & Kanellopoulos, D. (2022). An adaptable multi-learner serious game for learning cultural heritage. Advances in Mobile Learning Educational Research, 2(1), 201–215. https://doi.org/10.25082/AMLER.2022.01.004

Lonteng, A., Montolalu, C., Tenda, E., & Ketaren, E. (2024). Pengembangan game “Esa Saga: Legacy of the Brave” menggunakan Game Development Life Cycle. Jurnal TIMES, 13(2), 18–30. https://doi.org/10.51351/jtm.13.2.2024754

Nauval, M., Ruslianto, I., & Rahmayuda, S. (2021). Rancang bangun game edukasi berbasis Android sebagai media pembelajaran budaya Indonesia menggunakan Unity Engine. Coding: Jurnal Komputer dan Aplikasi, 9(3), 491–500.

Sanjaya, V. S., Tanoto, N. V., Tandinata, N., & Ramdhan, D. (2024). Player evaluation and learning outcomes of NusaVenturas: A serious game for enhancing player knowledge and interest in Indonesian traditional foods. Procedia Computer Science. https://doi.org/10.1016/j.procs.2024.10.257

Saputra, K. S. A., Chrisniyanti, A., & Mahendra, I. N. D. A. (2024). Pengembangan game edukasi pengenalan cerita Ramayana sebagai sarana pendidikan berbasis Android. Jurnal Teknologi Pembelajaran Indonesia, 14(1), 1–13. https://doi.org/10.23887/jurnal_tp.v14i1.3316

Suardika, I. G., Wijaya ADH, I. G. K. G. P., & Adnyana, I. M. B. (2024). Game 3D MMORPG sebagai media pembelajaran cerita rakyat. Jurnal Kridatama Sains dan Teknologi, 6(1), 305–323. https://doi.org/10.53863/kst.v6i01.1135

Ullah, M., Amin, S. U., Munsif, M., Safaev, U., Khan, H., Khan, S., & Ullah, H. (2022). Serious games in science education: A systematic literature review. Virtual Reality & Intelligent Hardware, 4(3), 189–209. https://doi.org/10.1016/j.vrih.2022.02.001

Unity Technologies. (2026). Unity Engine: 2D and 3D development platform. Unity Technologies.

Yuaziva, A. (2025). Rancang bangun aplikasi edukasi interaktif cerita rakyat Keong Mas berbasis augmented reality menggunakan Unity 3D. Modem: Jurnal Informatika dan Sains Teknologi, 3(4), 13–27. https://doi.org/10.62951/modem.v3i4.643

Yulistiana, E. (2009). Cerita rakyat Jaka Poleng Pendapa Kabupaten Brebes di Desa Brebes Kecamatan Brebes Kabupaten Brebes Jawa Tengah: Suatu tinjauan folklor dan perbandingan [Skripsi, Universitas Sebelas Maret].

Downloads

Published

2026-08-04

How to Cite

Akhmad Khaerudin, Agyztia Premana, & Bambang Irawan. (2026). Pengembangan Game Adventure Berbasis Unity Engine sebagai Media Pengenalan Cerita Rakyat dan Kebudayaan Jaka Poleng Kabupaten Brebes. Jurnal Teknik Informatika Dan Teknologi Informasi, 6(2), 599–613. https://doi.org/10.55606/jutiti.v6i2.7668

Similar Articles

<< < 1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.