Perancangan Sistem Pakar untuk Mendiagnosa Tingkat Kecanduan Siswa dalam Bermain Game Online di SMP Negeri 1 Padang Panjang
DOI:
https://doi.org/10.55606/jutiti.v6i1.7779Keywords:
Addiction Level, Certainly Factor, Expert System, Online Games, Waterfall MethodAbstract
This study seeks to build an expert system that can gauge how severely students at SMP Negeri 1 Padang Panjang are dependent on online gaming. The software is built following the stages of the Waterfall model, while the Certainty Factor method is employed to calculate confidence values when arriving at an addiction diagnosis. Five indicators serve as the basis for assessment: time spent playing, disruption to daily routines, shifts in emotional state, weakened social ties, and money spent on gaming. Information was gathered by interviewing students directly and observing their gaming behavior. Based on this information, the system sorts addiction severity into three tiers mild, moderate, and severe. It is hoped that the resulting diagnosis will make students more aware of their own condition and offer suitable steps to lessen the harmful effects of excessive gaming. The system is also intended to give parents and teachers a practical tool for tracking students' gaming habits, guiding them toward healthier, more balanced routines.
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